![]() ![]() ![]() To escape, you must gather rumors, bribe enemies, and earn trust through completing missions. You and your crew of deserters have crashed onto a hostile jungle colony. Issuing commands that keep the flow of turn-based combat fast and fluid. Recruit mercenaries, gang members, and thieves as companions in this messed-up city. You get to freely roam around the streets of an off-world cyberpunk city. Mechajammer uses real-time tactics along with the precision of turn-based controls. Find it here.Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the city’s secrets in the Mechajammer playable demo. Could do with a bit longer in the oven, this one, but I can’t help but love the concept. In Giants Uprising, you play as a very small cockney man riding on the shoulders of a huge giant, and you smash things. I don’t think this is actually part of Dreamhack Beyond, but are you going to tell the giants that? Good luck with that, mate. Find it here.īonus Demo about Very Big Lads: Giants Uprising File it under “games that remind you of John Wick but sort of miss the mark by taking themselves way more seriously than John Wick, but are still fun as heck.” This is a legitimate category now. You die quickly, but you’re also invincible as long as you’re doing something cool. Find it here.Įxtremely swish FPS with parkour and time dilation. Also, you often have to park at the end of complicated tracks with fire around the edges. The goal is to park lots of tiny cars, and the trick is that you can’t reverse. Infuriatingly addictive arcade car-flinger. Oh, turn the sound effects down though, the footsteps are way too high up in the mix. Seems like the perfect antidote for anyone who thought Resident Evil 8 was a frustrating misstep for the series. Enemies you’re better off running from? Oh yeah. Pixel art, isometric survival horror, but more Poe and W. Very excited to see how this one evolves. If your heat gets too high, you can’t act, and you’ll need to play heatsink cards. If those body parts get damaged during a fight, you lose access to whatever cards it was carrying. Between card battles, you build out your mech, placing things like weapons, armour, and heat sinks in different body parts. Find it here.Ĭombining all the stuff people like about Slay the Spire with most of the stuff people like about mech games, Jupiter Moons Mecha is a big metal bastard of great ideas. Gloomy-cute pixel art, telegraphed enemy attacks. The Superhot of turn-based tactics? The Into the Breach of running out of games to compare this sort of thing to? The Dark Souls of please forgive these genre shorthands, it’s Monday morning and my brain is melting? Something like that. It’s obviously very funny and well animated – that’s a given – but there’s also quite a tense, involved tactics game underneath it all. Combat is vaguely similar to a tactical JRPG, but designed for people who think eating ground up badger testicles will immunise them from the black plague. Yaza Games’ Inkulinati is a medieval manuscript-style tactics game. Probably one of the higher profile demos on the list, but worth mentioning all the same. Reminds me a bit of Smash TV, in that “like a SNES game you’d hide from your parents” way. You balance feeding, equipping, and levelling up your cadre of human cattle as they move from room to room, fighting zombies and robots. It’s a sort of tactical-roguelike-autobattler that sees you overseeing a band of quivering pink flesh puppets. I am still not sure I fully understand this thing, but I am very much on board with it. Snatches of conversation between the singer’s old band that play when you solve puzzles gives the whole thing a very singular, secretive feel. ![]() It’s both cerebral and soothing, with a playful jazz inspired soundscape. This lovely 3D narrative puzzler puts you in control of a jazz singer’s ghost as you float around the woods solving tactile puzzles. Then you get a jeep, and things go from tense stealth and tactics to vehicular homicide power fantasy in an instant. Enemies move when you do, on hexagonal grids, and you can get some free swings or shots in if you can predict where they’re going. Grungy, mud-flecked, but incredibly detailed art and combat somewhere between real-time and turn based. I immediately got big Shadowrun, Syndicate, and Fallout 1 vibes from this, although it’s very much its own kettle of gunky cyber implants. The actual stealth doesn’t seem too bad either, and there’s some pretty involved, winding level design. Retro stealth-puzzle-action with a Lucasarts adventure game sense of humour, and clear love for Metal Gear, warts and all. Dumb as shit but frequently lol-some riff on the first two Metal Gear titles. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |